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Summer Islands Cheat Code For Xbox 360

Updated: Dec 8, 2020





















































About This Game The holidays are in danger. Millions of vacationers are unable to find a suitable holiday destination. Are you the right businessman to build the unique holiday paradise everyone is looking for? To become rich and expand your paradise? But watch out, there will be competitors and some unpredictable weather that could destroy all your hopes and dreams. Summer Islands - This versatile economic simulation gives you the opportunity to build an indescribable holiday paradise. Build cabins, villas or expensive hotels right at the beach or up in the hills. After the first buildungs are completed, tourists will start to visit the island via boat or plane in hope of a great vacation. That is when the challenge begins: to please the tourists needs you can build bars, discos, golf courses, supermarkets and many other buildings that are popular with tourists and enhance your income as the islands owner. But don't underestimate your environment. There are many disasters to occur and enemies who are equally striving to make money. So make sure to always keep an eye on your holiday paradise. [/ i] "Due to adjustable seeds there are endless randomly generated atolls, archipelagos and islands. »Real-time strategic gameplay in the server-client architecture. »Single player with various challenging campaigns. »Multiplayer so you can play with friends. »Computer enemies in single and multiplayer mode. »Various buildings and recreational facilities as well as special attractions, auctions, sabotage and some unpredictable disasters. »Map editor to create and play your own world. 1075eedd30 Title: Summer IslandsGenre: Indie, Simulation, Strategy, Early AccessDeveloper:MatthiasMaPublisher:MatthiasMaRelease Date: 21.06.2019 Summer Islands Cheat Code For Xbox 360 Update from end of november [v0.0.16]: Hello together,the last days we have been working on the financial menu to increase the ergonomics and to insert the first architectures for consultants. For the early access we leave it with the repair manager. This makes it easier for you to work on the constant repairs that occur when the buildings are being used to capacity. Provided you hire the repair manager and can pay him monthly. Other settings include taking out or repaying a loan, advertising for the buildings and taking out insurance for the buildings in the event of the destruction of a building. There are different settings for advertising and insurance. Depending on how much money you want to pay.Additionally we have fixed many bugs this week. Last week's news banner needed some minor improvements. Also some buttons and some restructuring of variables were necessary.A little help in the game we also realized. The event history records the past events. So you can see at a glance which messages came last. E.g. if you load a savegame and first have to look at which events came last. In the course of the game you probably won't use the news history often. Also this week we have created new textures. As another building in the sports category there is now a jet ski rental. This building is designed for the masses of holidaymakers. You don't get rich with a jet ski rental. But it will be nice to see that near one of these buildings you will see jet skis on the water. This does not bring any advantage for the player. But it will improve the atmosphere.Update log:. Update May [v0.0.22]: Hello everyone,This month we have also prepared an update for you to bring you up to date. We have to write that we haven't progressed as far as we had planned during the last weeks. As we've already written a few times, we're programming Summer Islands in addition to our regular job and therefore don't always find the time. Nevertheless there is no need to worry that Summer Islands will not appear. We may work slowly but steadily ;) . Our todo list for Early Access is coming to an end but there are still bugs that want to be fixed. Also a few textures will be reworked to get a better overall picture and of course the finetuning will not be forgotten.Our schedule for Early Access in Q2 will NOT be affected by this.We are happy to announce the Early Access date for END June. We are aiming for the 21.06. We are extremely excited to see you play Summer Islands and to see your perfect, successful beach paradise. But until then there are still a few things to do/add, bugs to fix and long-term tests to do. From the past weeks we also learned that every second week a small update makes you happier than every 4 weeks a bigger update. We will try to release smaller updates in the future to bring you up to date. On Twitter you can often find small preview videos of Summer Islands, just drop by @SummerIslandsQA.In the last weeks there was the question how much Summer Islands will cost. Now that we're getting into early access we want to introduce you to our price model.So in Early Access Summer Islands will cost 19,99€. The reason for this is that we have already invested a lot of time and will continue to do so. Against it would speak that Summer Islands is "only" an Indiegame. I don't want to justify myself any further but appeal to your objective opinion. As mentioned before, we will publish free updates/extensions in Early Access in the following months, e.g. other catastrophies, better Bots, more advisors, public needs etc.. In its current state Summer Islands is definitely not complete, just Basic and Early Access gives you the opportunity to add suggestions/improvements/wishes to the game. This can only make Summer Islands better for everyone. The free updates/extensions in Early Access are scheduled to take place every 4-8 weeks. Accordingly how extensive the update will be or how many bugs have to be fixed.So far the realese date and the price model. Let's get to the features that have been integrated like in the last weeks.Through our created engine that we use with NodeJS we have noticed that the Downloadspeed with Steam unfortunately takes longer than expected (20min~300mb). In detail NodeJS always needs a node_modules folder with all libraries. This folder with a lot of small files is very impractical when saving to a hard disk. Therefore we had to think about a solution with another exe to start looking if the NodeJS lib already exists or has to be unpacked. This saves a lot of time of about 300mb we need on the hard disk for Summer Islands.As already shown 14 days ago on Twitter we have integrated another consultant. This facilitates the overview over the whole building types which are in a road network. If you have set the building analyst, you will see an extra window at each port and airport. Depending on the type of building, this window shows the occupancy rate and the total occupancy rate. Thus one can recognize immediately with which building type it becomes scarce or whether one should build still more buildings of this type. We like the presentation very much and it has already proven to be very helpful. What do you think?In addition to the already existing diagrams, we have added the equity and tourist course. The equity history shows you how valuable your buildings are overall. So how much money you have invested in buildings that still exist. A good indicator to compare yourself with other players. The tourist history shows you the total number of tourists in all your houses and hotels. Also a good indicator to see how well you are doing and how well you have placed your buildings.In the next updates we will present some new textures, improve the computer opponents and fix many bugs to make Summer Islands Early Access ready :) After 3 years of development we are very happy to be able to bring you Summer Islands!Update log:. 1.Update march 2018, v0.0.2: Hello together,in the first weeks in march we worked on some new functions like demolition or sabotage. These functions are really important. Because...you know...if have to much money you can blow you enemy away. In Summer Islands sabotage is pretty expansive.For the Beginning we added a bomb, sharks and bacterial for the hotels. With these you can  influence the popularity of the buildings. If it worked your enemy will earn much less money. Sabotage is really something you should only do if you have a lot money and need the space or the revenge. Since we have added these function we can add in the future more creative sabotage functions. You need more possibilities with your revenge.Next to the sabotage functions/menu we added or renewed the demolition function with some effects. Just for now to have some effects. We will probably rebuild them too in the future. Also to have a better overview about the cost of the demolition, sabotage or if you do terraforming you get a small sign next to the mouse with the costs on it. It is a pretty small feature but it will bring more transparency and a better traceability for you. In the last post we wrote about new features/designs for the nature. We will do that now :) Update Log:. Update from end of June 2018 [v0.0.9]: Hello Togetherthe last week in June there were a lot of little things to fix and improve. You notice that all the puzzle pieces are coming together and the early access is approaching.- At the beginning we added the total costs in the annual financial report. Because you want to know at first glance the exact losses/gains of recent years.- For a better differentiation of buildings and land we have limited the black and white effect to buildings only as soon as you click on one. Since clicking on a normal natural field does not require any colour preferences to be displayed, as is the case with buildings. - To improve the performance, the dark water was provided with a uniform click event. Thus the computer no longer has to check every field in the dark water to see if it was hit by a click.- Furthermore we have made the window clearer which opens when you click on a building. In addition, this menu can now be moved individually via the bar.Many more bugs have been fixed or ergonomic improvements have been made to make the game feel more relaxed and natural. There are a few bigger ideas that need to be integrated until early access. Nevertheless, a lot of game concepts are already integrated which would make a pleasant game possible.We look forward to integrating further major innovations in the coming weeks. Update Log:. Update from the first weeks in april 2018 [v0.0.4]: Hello together,i'm writing here from down under and today we have a bigger update to announce. In the last weeks we worked on a better illustration about the impact of a building to another one.So if you build a building the building gets a normal popularity depending on the position of the building. But with a nomal popularity your earnings are only a little bit higher than your losses. So you can boost the popularity with the surrounded fields.When you click on a building, the important fields are highlighted in three different colors (traffic Light principle). 2 fields in every direction. starting from the building. The other fields will get greyed out.  RED (negative boost): All buildings that negatively affect the selected building YELLOW (neutral): All buildings that do not affect the selected building GREEN (positive boost):  All buildings that positively affect the selected building.So for example we selected a tent in the middle of the screen. Streets are always bad fields. The Tourists don't like to many streets around a building. So the streets are red highlighted.The bigger hotel is highlighted in yellow. So it doesn't effect the popularity from the tent. And in the end the green highlighted fields.  The empty fields are always good. The tourists like free fields to lie down. So they will give the building a boost and also the bike seller on the other side of the road.Here you see some more examples from the Hotel:and from the Airport:Be aware that some buildings like the airport, harbors and so on, they don't have the possibility to boost the popularity. Because there popularity only depends on the workloadUpdate Log:. Update end of october [v0.0.13]: Hello together,in the last two weeks we have concentrated a bit on bug fixing again. So that the basic functions work flawlessly. We have been implementing the Save and Load functions for some time now. But as time went by more and more Feytures were added so this had to be updated again. This time we could also integrate the AI which now, as expected, continues to build after loading.Furthermore many bug fixes were added to correct unreadable objects or apparent elements in the background. To inform you about a major change towards early access: In the last weeks we have managed to shrink our Javascript files (50%) and make them unreadable. Now one of you thinks that Javascript can only be made unreadable pseudo. This is partly true. But at least we try to prevent with it a "fast" intervention into the game code. It's all about protecting our work and preventing unfair gameplay. Mods are a completely different topic. We try to support them. But until we have a working mod support it will probably still take a while. To also present some pictures to you we want to introduce some new buildings in this update:On the one hand we have designed another restaurant in the last weeks called Mega Grill. A bigger restaurant for the masses in the rustic wild weststile. A must for every saloon lover.Another building which was finished in the last weeks is under the category attractions. The zoo, a highlight for the whole family. It is more difficult to build because it is a larger building.In the next weeks we try to concentrate on efficiency and error solutions. In addition, our graphic designer creates additional content for the individual building typesUpdate log. Update from mid august [v0.0.10.1]: Hello together,You can really say that we just had summer break. Not only in Germany it is usually much too hot to work, also here in Down Under the heat does not exactly contribute to work. In addition, in the outback there is not really often Internet and more often no electricity. So not the optimal conditions to move Summer Islands forward.But even if you don't manage to continue working on Summer Islands very often, you can't rest on your mind. That's why we have worked out many buildings in the last weeks and prepared them as artwork. So that you don't have to survive the summer break without new updates, we want to present you some buildings in the following:With the last update with the pseudo-random generator we can now generate different types of the same buildings for each field. Here, for example, different types of campsites.But we also try to maintain the personal holiday resort of each player. Because for everyone it is important to create something unique in the game. That is why our parking system is shown here again. With this (pre-)system we want to promote the creativity of every player to make his holiday resort as individual as possible.Another building we have created is a gourmet restaurant. Not revolutionary! But there will also be cheap buildings and expensive variants of restaurants. This gourmet restaurant is one of the more expensive buildings and will earn a lot of money if it is placed in the right place.Something more sophisticated is the water hotel. This can of course be rotated to adapt it to all different coastal variants. Due to its modern style, this building will also be one of the more expensive hotels. The difficult thing is the positioning at a suitable coastal location.Of course, the fun for the tourists should not be missing. That is why we have designed an open-air swimming pool. However, the building is not located around the luxury sector like the others, but rather in the cheaper sports buildings. Also with these buildings the difficulty lies to find the suitable coastal section. And of course, what should not be missing in an open-air swimming pool in the sea: The sharks. As sabotage possibility or as natural disaster in form of an overpopulation sharks can reduce your profit of course. We are still thinking about how these occur in the game. But they will definitely be part of it (For the laser shark friends: we are still considering whether these will fit in Summer Islands;) ).Let us now come to the more serious topics of life. The basic needs of every tourist. We have designed a sewage treatment plant to meet basic needs such as water, electricity or waste. Just like the other buildings that meet basic needs, a sewage treatment plant can only serve a certain number of tourists. So you always have to have the right number of sewage treatment plants for the number of tourists in a resort. Other buildings such as hotels naturally do not want to have a sewage treatment plant next door, which makes the location for a sewage treatment plant more complex to find.Like the sewage treatment plant, there is also a landfill site, which has the same characteristics. The location for a landfill is more difficult to find because no other building wants a landfill next door. But on the other hand, a holiday resort needs a certain number of garbage dumpers depending on the number of tourists. Alternatively, we also had in mind the decomposition process of a landfill site. That would be interesting to see. But there is a little more risk, because the player has to keep in mind a constant renewal of the rubbish dumps. But still the decomposition process would be nice to look at :D. Update from the 1.week in june 2018 [v0.0.7]: Unfortunately this time a few weeks have passed since the last update. We had already worked on some innovations. But unfortunately, we were interrupted this time by a few complex FPS break-ins. Therefore we contacted the Engine Creators of CreateJS and we have to THANK YOU for this! Quick and competent help! I really need to do a little promotion for CreateJS: Freedom and performance!In the last update we introduced the GUI scaling. Right afterwards we added the MOUSE scaling. So that you can enlarge the size of a mouse that is too small. This makes it more relaxed for the eyes. Everyone as he wants.After we got the FPS break-ins into the grasp we turned to the Minimap. This had been half finished in the last versions. This time we changed the structure of Grundauf. We removed the scroll buttons and let the map always scale to window size. This reduces the readability of larger maps but increases the game feel to the size of the map.  With the minimap you can get to the desired position in the normal map with a left click on the minimap. You already know that from the standard strategy games. This makes the game much easier to use. I hope you like it.Update Log:. Update from mid october [v0.0.12]: Hello togetherin the last weeks some great features have come together in Summer Islands which we want to present to you in this update. These are not all essential for an Early Access. But since you want to suggest a certain atmosphere in early access, which the players can adjust to, such features are indispensable. We are also getting more and more into a certain planning phase in which we work out which future updates there will be and which functions represent a basic basis that we absolutely want to integrate for early access. So in early access you have to re-evaluate Summer Islands after every update because the feel of the game is constantly redesigned by the new features.Now we come to our updates of the last weeks. On the one hand we used some stylistic means to improve the atmosphere. In short, we have integrated clouds that float across the screen from time to time. This subconsciously creates a much more lively game world.Furthermore, we have added a new natural disaster: Earthquake.The player is informed that a natural disaster is approaching and the earth is already shaking at a certain point with a certain radius. Of course the buildings can be destroyed and the terrain changed.In the next weeks we will focus on improvements of the basics so that a basic game process can develop and these game functions run without bugs. Thank you for your patience and we hope you will be so excited about Summer Islands like we are. Update Log:

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